It is possible for the device to be slow due to insufficient available free memory, slow drive. ![]() More recent devices with better specifications handle complexity better and execute things faster than older and lesser capable devices. The game requires a certain amount of computational power to execute the game properly. It is possible for the server to be misconfigured due to an update, suffer memory leak issues, be saturated with traffic. and you guessed it, that's why it is called packet loss. When that doesn't happen due to technical issues. Typically and ideally, 100% of the ongoing stream of packets - back & forth - between you and the game server arrive 100% of the time. and then a short while later it reverts back to normal.Īll the digital communication is sent in chunks called packets. Is when you are playing along, all is well, you play at your typical ping number - whether that is 40-60-100-120 or whatever - and suddenly it jumps up to 3. PINGing is using a software tool to check on the transit time to reach other systems. The shorter the distance, the faster the response time.įor WOTB (or any other game), PING is how long it takes for your game device (client) to reach the game server. The ping number is primarily based on distance. Ping is measured in milliseconds and the time it takes for a tracer packet to travel from one device to another device via the internet. This is where you will hear of names like Telia Equinix and Cogentco. You leave your home network and then start out on the lines from your ISP for as long as possible, and after that they hand you over to a backbone provider send the information further along. Your internet service provider owns the line from your house, up the street, through town, the county and maybe the state even or a couple states, depending how big of an ISP they are. These are high speed lines between major metropolitan areas and owned by companies most people have not heard of. Every such connection point can be PINGED and is called a HOP.īackbones are like the interstates of the internet. It is a series of cables between connective network equipment in different localities and towns. The line between you and other people and servers online is not a direct one. Automatically chosen to be as short and fast as possible. Equipment along the way also has an IP address.Īnother word for the path between you and the destination. it has your location and the destination embedded in it so that all the equipment knows where to look and forward the information to next. When you look something up, send something. The unique internet identifying address that everybody has. For a lot of people this is Spectrum, Comcast, Cox, Charter. In order to use the internet you have to have broadband internet service (these days), or alternatively have a data plan via a mobile or cellular service provider, that allows your mobile device to connect to the internet. The data that we all send and receive is chopped up into digital Packets of information. More on that later.Ī series of tubes ( sorry, I could not resist ) fiber optic and copper cables, connected together via switches and all kinds of circuitry, that allow the exchange of computer information (data) between computer devices in different locations around the globe. Can be prone to inference and there can be obstacles causing signal issues. Radio waves that allow devices on the network to talk to each other on the network, and allow to communication with the outside world via the internet.Ĭomes in different flavors and speeds. Most typically it is an all in one modem + router from the internet provider - or - two devices, the modem from your internet provider and your own router. The network equipment within your apartment or house. can't win on all fronts.Ī: Technical terms & important basic info. It may be inconvenient the first time reading it. Most images are in spoiler tags to aid with loading time and make it quicker during a revisit as to not have to scroll ten miles down. I will cut this up in sections, feel free to skim as needed. so, I figured, I could try to create a new more encompassing " lag " topic, try to tie various bits of information together, common complaints, issues, solutions, explain the use of pingplotter as a diagnostic tool, etc. ![]() We have an older topic pinned, but it wasn't really a guide, and there's been many a reply to various near identical threads over the months and years. I was recently asked by Absolute_Sniper, one of the WOTB forum veterans, if I could perhaps explain pingplotter better. So it is 100% not my internet and totally Wargaming's fault!!!Īh yes, another person with poor understanding of how the internet works, ignoring reality and jumping to conclusions. Dude! You don't listen! It is not MY internet! You (bleep)! EVERYBODY in the battles was complaining about lag.
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